It's been ages since I took part in a WoW Insider Community Blog Topic. I've missed a few completely, there was a couple of topics I wasn't sure enough about to write a post etc but never fear - I'm back!
This weeks topic comes from Robin Torres - who asks "Should professions be account-wide?". And for anyone, who like me, always has to think is that 'profession with one 'f' or two hmm... how many 's' again' I know how you feel!
I guess it would be wrong of me to write this blog post without crediting my boyfriend. Not because he got me into playing WoW or because he similarly got me into reading WoW Insider but because what I am about to talk about is based upon something he once mentioned and that he thinks would benefit the game. So he it is, credit to the boyf and a little plug - follow him on twitter @EnunciatingEnd and read his sporadic blog posts over at Enunciating Endeavours.
On with the post...
I like the primary professions as they are. I think each character should have professions that are not only unique to them but that were leveled with the character as if they were learning a trade. I know some people like to level their characters and then go back and level their professions but this doesn't work for me. There is currenty 11 primary professions in-game, all of which have some advantage to either the character themselves, a specific class etc.
Secondary professions are a completely different matter. There are four secondary professions; Archaeology, Cooking, First Aid and Fishing. Now with their only being four this means there is a lot greater potential for you to end up repeating the leveling of the same profession a number of times. What makes this worse is that they have little if any benefit to your characters and you could easily cope without any of them.
But, they are mini-games of their own and provide hours of entertainment (well for me atleast). I have several characters with fishing at varying skill levels, one archaeologist (with the intention of leveling more), two cooks and a kinda first aider.
So you're probably wondering what this amazing idea that came from the aforementioned conversation is... shared secondary professions!!!
I'm talking you level fishing once and all your characters can now fish at whatever skill you're at.
Imagine you're questing on a lowbie and there it is - that elusive Winter Squid pool that you need for The Oceanographer. But there's a problem, this character doesn't have fishing and by the time you log a character with fishing and get to the pool it's gone. With shared secondary profs this wouldnt be a problem at all, you'd just cast away. [Remember: you don't even need a fishing rod to fish now].
How do I envision this whole shared secondary professions working? I'm not saying that every character you ever roll should have access to your 600 skill in First Aid or whatever. I'd see it working well being either server specific (like heirlooms are) or server-faction specific (so hordies on Silvermoon can't access the skill levels you've unlocked on alliance Silvermoon chars).
Admitedly this means that potentially you may only ever level the secondary profs the once. The qusestion is how many people actually level any of the secondary professions multiple times for the leveling experience? Personally I level them not for the hell of leveling but so I can fish on multiple characters or make use of the random bits of meat I collect on my travels without always having to post stuff. I also think it would encourage people that wouldn't ordinarily level the secondary professions to atleast consider doing so.
In conclusion, I'd leave the primary professions as they are but I'd like to see the secondary's to be shared to some extent to not only make them more accessible to those of us that bother leveling them but also more appealing to those that ignore them.